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javascript - angular-google-maps run function ONCE after initial map load

问题描述:

using angular-google-maps to incorporate a google map into an app

I need a command that will run a function ONCE after initial map load is complete

- but only on the initial load, not after each map manipulation

I can't use idle or tilesloaded since these are fired after every movement...

The function I want to run needs to get map bounds to pull data off a server on initial page load

- i want this to occur ONCE on initial load, then be a manual function using a refresh map-control

- if i use idle or tilesloaded to fire this it will pull server data every time a user moves the map.

Does anyone know how to fire a once off command to get map details (bounds etc) after initial map load ?

I've tried putting maps.getBounds() in the 2nd promise function but it doesn't work.

Note, I've got a fiddle working here - I just can't chain any more promises after the $scope.map controls / options etc are defined because they don't return a promise:

The code example in the docs doesn't show how to chain a promise after the $scope.map is defined.

html

<div class="angular-google-map-container" ng-controller="MainCtrl">

<ui-gmap-google-map center="map.center" zoom="map.zoom" draggable="true" options="map.options" events="map.events" control="googlemap">

</ui-gmap-google-map>

</div>

controller

myApp.controller('MainCtrl', function($scope, uiGmapGoogleMapApi) {

uiGmapGoogleMapApi

.then(function(maps){

$scope.map = {

center: {

latitude: 37.7749295,

longitude: -122.4194155

},

zoom: 12

events: {

tilesloaded: function (maps, eventName, args) {

myServiceFuntion(maps) // this work fine but fires every time

},

dragend: function (maps, eventName, args) {

myServiceFuntion(maps) // this work fine but fires every time

},

zoom_changed: function (maps, eventName, args) {

myServiceFuntion(maps) // this work fine but fires every time

}

}

}

$scope.bounds = maps.getBounds() // this gives me 'getBounds() not a function'

myServiceFuntion(maps); // this gives an error... ?

return maps; //no promise returned here so no chance to delay the function below

})

.then(function(maps){

//is this where i need to put my function ? doesn't delay on map load since no promise returned...

});

});

Obviously the maps object returned by the uiGmapGoogleMapApi promise is completely different to the maps object returned by events like tilesloaded etc... quite confusing.

Also, the FAQ only indicates how to use tilesloaded to get the map instance - which doesn't work for reasons already described.

网友答案:

The 'correct' method I believe is to use the API IsReady feature by injecting the uiGmapIsReady service into the controller. See the documentation.

With the uiGmapIsReady promise it's then possible to pass the map to a function / service etc with code like:

uiGmapIsReady.promise()                     // this gets all (ready) map instances - defaults to 1 for the first map
.then(function(instances) {                 // instances is an array object
    var maps = instances[0].map;            // if only 1 map it's found at index 0 of array
    $scope.myOnceOnlyFunction(maps);        // pass the map to your function
});

it's also possible to iterate through the instances array to run functions on each map (if you have more than one map loaded in your page):

uiGmapIsReady.promise()                     // this gets all (ready) map instances - defaults to 1 for the first map
.then(function(instances) {                 // instances is an array object
    angular.forEach(instances, function(value, key) {
        var maps = value.map;
        $scope.myOnceOnlyFunction(maps);    // will apply this function to each map
    });
});

so then the whole controller would look like

myApp.controller('MainCtrl', function($scope, uiGmapGoogleMapApi, uiGmapIsReady) {
    uiGmapGoogleMapApi
    .then(function(maps){
        $scope.googlemap = {};
        $scope.map = {
            center: {
                latitude: 37.7749295, 
                longitude: -122.4194155 
            },
            zoom: 13,
            pan: 1,
            options: myAppServices.getMapOptions().mapOptions,
            control: {},
            events: {
                tilesloaded: function (maps, eventName, args) {
                },
                dragend: function (maps, eventName, args) {
                },
                zoom_changed: function (maps, eventName, args) {
                }
            }
        };
    });

    uiGmapIsReady.promise()                     // this gets all (ready) map instances - defaults to 1 for the first map
    .then(function(instances) {                 // instances is an array object
        var maps = instances[0].map;            // if only 1 map it's found at index 0 of array
        $scope.myOnceOnlyFunction(maps);        // this function will only be applied on initial map load (once ready)
    });

    $scope.myOnceOnlyFunction = function(maps){  // this will only be run once on initial load
        var center = maps.getCenter();           // examples of 'map' manipulation
        var lat = center.lat();
        var lng = center.lng();
        alert('I\'ll only say this once ! \n Lat : ' + lat + '\n Lng : ' + lng);
    };
});

jsfiddle


...not sure why this isn't mentioned in the FAQ: 'How do I access the map instance?' - or why using tilesloaded (which is thought to be unreliable) is suggested instead of idle or uiGmapIsReady... ?
Perhaps the FAQ question was really 'how do i access the map on a continual basis' ?


网友答案:

As Sal Niro point out in another answer - one option to get around the constant calling of tilesloaded or idle is to define a variable and then mark it as true the first time the events functions run.

It's a bit hackish and surprising that the API has no method to access the maps object after initial map load from within the controller ...but it works.

However - adding this answer since it's not practical to put your entire controller within a function (or condition) - and there are some functions you may want to be called continuously. So simply define the 'run once' variable within your controller prior to your map being called.

Solution:
Define a variable (here arbitrarily called "initialMapLoad") set to false or 0 :
var initialMapLoad = 0

Then, within your google maps events definition (such as tilesloaded, dragend or idle) you can put the functions you only want to run once, within a conditional :

if(initialMapLoad === 0) { 
    my_single_run_function(); 
    var initialMapLoad = 1
}

Don't forget to redefine the initialMapLoad variable to 1 or true once your function runs.

Example:

myApp.controller('MainCtrl', function($scope, uiGmapGoogleMapApi) {

    var initialMapLoad = 0;

    uiGmapGoogleMapApi
    .then(function(maps){
        $scope.map = {
            center: {
                latitude: 37.7749295, 
                longitude: -122.4194155 
            },
            zoom: 13,
            events: {
                tilesloaded: function (maps, eventName, args) {
                    // functions that run every time 
                    alert('I say this after every tile load');

                    if(initialMapLoad === 0){
                        // functions that run only once
                        alert('I only say this once' + maps.getBounds());
                        initialMapLoad = 1;
                    }
                },
            }
        };
    })
});

See a working example in this jsfiddle

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