using google (and this site) i have seen some similar questions but my problem is still here:
"i want to draw an image (without reading a file) , being able to manipulate every single pixel's colour in that image."
i have seen another question where was suggested to do something like this:
from tkinter import *
for a in range(256):
for b in range(256):
B.create_line(a,b,a+1,b+1,fill=pyList[a][b])#where pyList is a matrix of hexadecimal strings
in fact this answers my question but... it is extremely slow.
what should i do with a 1920x1080 image ? wait for my death?
so i am asking something to perform the same as the above code but in a faster way
i have found a way to improve the method suggested by jsbueno , it is explained in the page linked :
Why is Photoimage put slow?
It is indeed tricky -- I thought you had to use a Canvas widget, but that has no access to Pixels either. Image items embedded in the Canvas do have, though. The Tkinter.PhotoImage class does have a "put" method that accepts a color in html/css syntax and pixel coordinates:
from Tkinter import Tk, Canvas, PhotoImage, mainloop from math import sin WIDTH, HEIGHT = 640, 480 window = Tk() canvas = Canvas(window, width=WIDTH, height=HEIGHT, bg="#000000") canvas.pack() img = PhotoImage(width=WIDTH, height=HEIGHT) canvas.create_image((WIDTH/2, HEIGHT/2), image=img, state="normal") for x in range(4 * WIDTH): y = int(HEIGHT/2 + HEIGHT/4 * sin(x/80.0)) img.put("#ffffff", (x//4,y)) mainloop()
The good news is that even it being done this way, the updates are "live": you set pixels on the image, and see them showing up on screen.
This should be much faster than the way drawing higher level lines on screen - but for lots of pixels it still will be slow, due to a Python function call needed for every pixel. Any other pure python way of manipulating pixels directly will suffer from that - the only way out is calling primitives that manipulate several pixels at a time in native code from your Python code.
A nice cross-platform library for getting 2d drawing, however poorly documented as well is Cairo - it would should have much better primitives than Tkinter's Canvas or PhotoImage.
Don't forget to save a reference after canvas.create_image. In some cases, especially when working with the PIL module, python will garbage-collect the image, even though it is being displayed!
Syntax is something like
canvas.create_image((WIDTH/2, HEIGHT/2), image=img)
canvas.image = img