I have following environment:
PC with Windows 10 x64, Russian GUI.
Unity3D 5.2.1p2 x64
Visual Studio 2015
When I switch Unity build settings to target Windows Store application and try to build project I get errors from compiler, but they are unreadable, a lot of text displayed by question marks. The same is in Editor.log file. It looks like this:
-----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
Microsoft (R) Visual C# Compiler version 4.6.0079.0
for C# 5
Copyright (C) Microsoft Corporation. All rights reserved.
This compiler is provided as part of the Microsoft (R) .NET Framework, but only supports language versions up to C# 5, which is no longer the latest version. For compilers that support newer versions of the C# programming language, see http://go.microsoft.com/fwlink/?LinkID=533240
*** SOME OUTPUT HERE ***
Assets\AmplifyMotion\Plugins\WorkerThreadPool.cs(113,3): error CS0433: ��� "System.Threading.Tasks.Task" ���������� ��� � "c:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Threading.Tasks.dll", ⠪ � � "c:\Users\dmitr\Documents\projects\JELLIES 2\Assets\Parse\Parse.Unity.dll"
*** AND SO ON ***
Here is how does this look in Unity editor:
How could it be solved? Because I can't even read what is wrong to fix for Windows Store target.