# graph - what whould be suitable algorithm?

I am trying to do c++ program.I am trying to do problem in which i have numbers of points. Now i need to find the path that goes through all the points. This is not actually TSP because as per my knowledge in TSP it is possible to travel from all points to every other points. But in my case the path network between the points is fixed and i just need to find the suitable path that goes through all the points provided that all points may not have connection to every other point..so what algorithm am i supposed to follow.

It seems you are looking for a way to traverse a graph? If so have you tried Breadth first search http://en.wikipedia.org/wiki/Breadth-first_search or Depth first search http://en.wikipedia.org/wiki/Depth-first_search to traverse your graph.

You want to find a Hamiltonian path for a graph.

In the mathematical field of graph theory, a Hamiltonian path (or traceable path) is a path in an undirected graph that visits each vertex exactly once. A Hamiltonian cycle (or Hamiltonian circuit) is a Hamiltonian path that is a cycle. Determining whether such paths and cycles exist in graphs is the Hamiltonian path problem, which is NP-complete.

Some techniques that exist :

There are n! different sequences of vertices that might be Hamiltonian paths in a given n-vertex graph (and are, in a complete graph), so a brute force search algorithm that tests all possible sequences would be very slow. There are several faster approaches. A search procedure by Frank Rubin divides the edges of the graph into three classes: those that must be in the path, those that cannot be in the path, and undecided. As the search proceeds, a set of decision rules classifies the undecided edges, and determines whether to halt or continue the search. The algorithm divides the graph into components that can be solved separately. Also, a dynamic programming algorithm of Bellman, Held, and Karp can be used to solve the problem in time O(n2 2n). In this method, one determines, for each set S of vertices and each vertex v in S, whether there is a path that covers exactly the vertices in S and ends at v. For each choice of S and v, a path exists for (S,v) if and only if v has a neighbor w such that a path exists for (S − v,w), which can be looked up from already-computed information in the dynamic program.

Andreas Björklund provided an alternative approach using the inclusion–exclusion principle to reduce the problem of counting the number of Hamiltonian cycles to a simpler counting problem, of counting cycle covers, which can be solved by computing certain matrix determinants. Using this method, he showed how to solve the Hamiltonian cycle problem in arbitrary n-vertex graphs by a Monte Carlo algorithm in time O(1.657n); for bipartite graphs this algorithm can be further improved to time O(1.414n).

For graphs of maximum degree three, a careful backtracking search can find a Hamiltonian cycle (if one exists) in time O(1.251n).